SERIOUS DELIVERY · SLIGHTLY UNHINGED

Game Art. Game Development. A Little Bit of Madness.

We help game studios create, build and ship — combining proven production leadership, creative talent and practical AI-assisted workflows.

B2B productionHuman-reviewedAI-aware
Nuts Games — a wild smiling nut with flaming hair
ART_2DAI+HUMANSHIP_IT
  /\_/\
 ( o.o )~
  > ^ <

WHAT WE DO

Flexible production without the corporate shell game.

Start with a focused art brief. Expand into animation, co-development or production leadership when the project needs it.

01

Game Art & Animation

2D characters, backgrounds, slot symbols, UI, Spine animation, adaptations and integration-ready asset packs.

2D artSpineUI/UX
02

iGaming Production

Themes, visual systems, animation variants and additional content — with clear scope, review gates and partner coordination.

Slot artVariantsProduction
03

Co-Development

HTML5 and browser games, interactive prototypes, technical production and development partnerships shaped to the actual brief.

HTML5PrototypesDelivery
04

AI-Powered Production

Faster exploration, workflow automation, coding assistance and QA support — always under human review and client AI/IP rules.

ConceptingAutomationQA

HOW WE WORK

Clear from the first brief to the final file.

No invented capacity. No mystery milestones. We agree the team, tools and approval path before production begins.

  1. 01Brief
  2. 02Scope
  3. 03Estimate
  4. 04Prototype / Production
  5. 05Review
  6. 06Delivery

EXPERIENCE BEHIND THE NUTS

New studio. Experienced hands.

Nuts Games is an emerging studio. The credibility comes from the leadership experience brought into it — not from pretending past employers or companies were Nuts Games clients.

2008—

GAME INDUSTRY

Production leadership

Kirill has worked across game production, publishing and technology since 2008.

NIVAL

NIVAL

Development leadership

Led a 60+ person product organisation through a major product pivot and Early Access launch.

ARKADIUM

ARKADIUM

Flash → HTML5

Led a game team through the browser transition; Bridge Online exceeded the Flash version’s revenue in month one.

TRUE LAB

TRUE LAB

iGaming production

Rebuilt production, launched a reference product and led the organisation through a successful MGA audit.

2020—25

NORD BEAVER

Studio scale-up

Co-founded and grew an international game-production business to teams of up to 80 and about $1.6M annual revenue.

Verified from Kirill Goncharik’s operating CV and public company references. Prior experience, not Nuts Games client work.

SELECTED CAPABILITIES

Built to show how we think.

Original illustrative concepts created for Nuts Games. They demonstrate visual range and production thinking; they are not shipped client titles.

Three original illustrative game production conceptsIllustrative concept
01

Character & reward language

Expressive character design, readable silhouettes and animation-ready visual beats.

02

World & interaction

A browser-first environment designed around strong focal points and modular production.

03

AI-assisted exploration

Rapid visual search turned into a controlled, reviewable human production pipeline.

WHY NUTS?

Fun to work with. Serious about the handoff.

We are building a right-sized studio around a simple idea: senior judgement should stay close to the work.

Experienced leadership

Production, budgets, clients and delivery are handled by people who have done the work before.

No theatre

Lean communication, visible trade-offs and useful documentation instead of performative process.

Modern by default

AI where appropriate, conventional craft where it wins, and project-specific IP safeguards.

Teams that fit

A focused core plus verified specialists and delivery partners — scoped before we promise.

GET A BID

Tell us what you’re building.

Send the shape of the problem. We’ll come back with the right questions and a realistic path to scope.

[email protected] · Prefer a direct route? Connect with Kirill on LinkedIn. LinkedIn ↗